Characters are able to select one of five lifestyles to follow. Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters. The game's genetics system allows characters to pass on some of their characteristics to their descendants. Making choices that go against a character's traits will increase that character's stress.
As in Crusader Kings II, they have traits that affect their stats and behavior. Ĭharacters have full-body, 3D-rendered character models instead of 2D portraits.
For example, the heads of dynasties are responsible for legitimizing bastards. The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. Players can choose a start date of either 867 or 1066 and play until 1453. Like its predecessors Crusader Kings and Crusader Kings II, Crusader Kings III is a grand strategy game and dynasty simulator set in the Middle Ages.