Chugging down health potions is a necessary 'tactic' for surviving boss fights? Yup! Stamina bar still exists for no other reason than to annoy you after a minute or so of continuous running? Oh yeah. Handling a limited inventory that fills up in a matter of minutes? Yes. Identifying items, and going back to the town to sell them? Still here. It hasn't got that much better, but some QoL features have slowly emerged, and this implements almost none of these.
It remains a classic in every sense of the term… but it got old. Its only true flaw besides a couple of issues here and there? It got old. Its excellent, dark fantasy atmosphere, and deeply engrossing story, were more than enough to make it a hit, but this also had great gameplay, which revolved around a simple, yet addicting loop of slay-demons-collect-loot, with numerous hero archetypes to try out, all with a varied set of skills. A typical hack 'n' slasher the likes of Grim Dawn and Path of Exile, Blizzard North's creation had players follow on the Dark Wanderer's footsteps across a variety of locales, ranging from grasslands and deserts, to jungles and even hell itself, with the purpose to defeat the titular Prime Evil - along with his extended family, with the demon lord Baal being the end boss of the Lord of Destruction expansion.